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Chuck

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  1. 262 votes
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    19 comments  ·  General  ·  Admin →

    The new Community Tours circuit features tours which are far more continuous than the classic tours. It’s not 100% continuous (for example if you come to a red light we’ll cross fade past that) however in general these tours are shot in a single location from a start point to an end point. The community tour circuit is still quite experimental and some content will be more contiguous than others. In particular try the Colosseum Loop which is the most contiguous of the initial tour group.

    Chuck supported this idea  · 
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    Chuck commented  · 

    Also, if you have continuous routes, you could also justify having multiple routes in the same general geographic location. (Instead of just one "Northern Italy" route, you could have many, each one tackling a specific little area.)

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    Chuck commented  · 

    I made my own (redundant) thread about this until I realized someone else had suggested it. I'm moving my thoughts here...

    a) Yes, a continuous route would have so-called "boring stuff," not the current standard in which we only get "highlights" of a geographic area. However, I'd be fine with that. Seeing something in the distance and then gradually working your way toward it--no matter how unremarkable that distant object is--would provide its own motivational reward.

    b) Okay, so you have to reshoot locations in order to implement this idea. I personally think it would be worth. However to be practical, maybe you could do a "test shoot" of an area much closer to Bitgym's homebase to see if the end result is worth it to do more far-away places in the future?

    c) It doesn't have to be absolutely seamless. I understand that there will be times when shooting is interrupted. A person or a vehicle might cross your path, etc. I think most people would be fine with subtle fade-transitions in cases where shooting is interrupted, to at least give the impression of continuity.

  2. 8 votes
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    1 comment  ·  General  ·  Admin →
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